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Pablo Muñoz Gómez
Приєднався 12 чер 2012
Join the Reallusion 3D Character contest!
This is a quick video to invite you to participate to the new 3D Character contest from Reallusion.
⏱ TIMESTAMPS:
00:00 - Overview
00:56 - Submission Types
01:57 - Resource Pages
02:49 - Judging Criteria
03:57 - Sharing your work in progress
🔗 VIDEO LINKS:
Reallusion contest website:
www.reallusion.com/character-creator/event/2024-3d-character-contest/default.html
Awards and prizes:
www.reallusion.com/character-creator/event/2024-3d-character-contest/prizes.html
Resources page:
www.reallusion.com/character-creator/event/2024-3d-character-contest/resource.html
Rules and regulations:
www.reallusion.com/character-creator/event/2024-3d-character-contest/rules.html
Reallusion forum:
forum.reallusion.com/Lobby/Event-Contest?_gl=1*vwm2vf*_ga*MTY4OTA1MzIuMTYzNjQ5OTYwNA..*_ga_Q3FS71VPKC*MTcxNjc4MDYzMy4zMy4xLjE3MTY3ODA3MTIuNTcuMC4xMjc1MDYxNTU4
✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/
🎨 Tutorials and resources: www.zbrushguides.com/
✂ Exclusive content and behind the scenes for monthly art projects: www.3dsnippets.com/
💬 Join the PABLANDER Discord server: discord.gg/A35DmkWCPE
💻 Spect, tools and gadgets I use to produce my artwork: kit.co/pablander/my-3d-workstation
🚨 Subscribe to this channel: ua-cam.com/channels/XOeEvVK_pXktERIEftnRMg.html
www.artstation.com/pablander
pablander
⏱ TIMESTAMPS:
00:00 - Overview
00:56 - Submission Types
01:57 - Resource Pages
02:49 - Judging Criteria
03:57 - Sharing your work in progress
🔗 VIDEO LINKS:
Reallusion contest website:
www.reallusion.com/character-creator/event/2024-3d-character-contest/default.html
Awards and prizes:
www.reallusion.com/character-creator/event/2024-3d-character-contest/prizes.html
Resources page:
www.reallusion.com/character-creator/event/2024-3d-character-contest/resource.html
Rules and regulations:
www.reallusion.com/character-creator/event/2024-3d-character-contest/rules.html
Reallusion forum:
forum.reallusion.com/Lobby/Event-Contest?_gl=1*vwm2vf*_ga*MTY4OTA1MzIuMTYzNjQ5OTYwNA..*_ga_Q3FS71VPKC*MTcxNjc4MDYzMy4zMy4xLjE3MTY3ODA3MTIuNTcuMC4xMjc1MDYxNTU4
✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/
🎨 Tutorials and resources: www.zbrushguides.com/
✂ Exclusive content and behind the scenes for monthly art projects: www.3dsnippets.com/
💬 Join the PABLANDER Discord server: discord.gg/A35DmkWCPE
💻 Spect, tools and gadgets I use to produce my artwork: kit.co/pablander/my-3d-workstation
🚨 Subscribe to this channel: ua-cam.com/channels/XOeEvVK_pXktERIEftnRMg.html
www.artstation.com/pablander
pablander
Переглядів: 1 184
Відео
3D printing workflow for beginners with Ethan Cox
Переглядів 2,3 тис.14 днів тому
Here is the recap from the live session with Ethan Cox, where he took us step by step through his process for 3D printing from start to finish. Check out some of Ethan's work and projects here: www.lastholdgames.com/ www.becomeaminiature.com/ ⏱ TIMESTAMPS: 00:03:35 - Combine model in ZBrush with Booleans 00:13:31 - Fixing pockets (inflate brush and primitives) 00:35:43 - Setting up the mesh in ...
Dune in ZBrush: Building the Dunes of the desert
Переглядів 412Місяць тому
In this video we’re going to create the dunes using a simple 3D plane, a couple of sculpting brushes and the Noise Maker plugin. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/ 🎨 Tutorials and resources: www.zbrushguides.com/ ✂ Exclusive content and behind th...
Dune Concept FanArt: Posing and arranging the scene in ZBrush
Переглядів 512Місяць тому
In this video we are going to take all the assets we’ve been creating in this series and put the final scene together by arranging the elements and posing the worm using the Transpose Master in ZBrush. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/ 🎨 Tutoria...
Dune Concept FanArt: Creating rocks with NanoMesh
Переглядів 865Місяць тому
The next asset we need to create for the Dune fanart concept are the falling rocks and we’ll use the same NanoMesh technique from previous videos to setup the rocks falling from the worm’s mouth. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/ 🎨 Tutorials and...
Dune Concept FanArt: Detailing in ZBrush with custom brushes
Переглядів 474Місяць тому
In this second video, we’ll focus on adding some high-frequency details to the worm using some custom brushes in ZBrush after creating a clean base mesh and projecting details using ZRemesher and the ‘Project History’ feature. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dcon...
Dune Concept FanArt: Using NanoMesh to create the teeth
Переглядів 754Місяць тому
In this next part of the series we’ll focus on setting up the teeth for the worm by creating a mesh, turning it into a NanoMesh brush and applying it to a simple base mesh. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/ 🎨 Tutorials and resources: www.zbrushg...
Dune Concept FanArt: Final Tweaks, Polypaint and Export
Переглядів 539Місяць тому
In this final video of the series I’m going to show you how to do a quick polypaing pass to add colour to the assets and a really cool tip to visualise fog in the ZBrush canvas. Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: www.3dconceptartist.com/ 🎨 Tutorials and resources: www.zb...
Dune in ZBrush: Setup and blocking out the worm
Переглядів 860Місяць тому
We’re kicking off this project with the blockout and setup of the Dune worm in ZBrush using simple techniques like Dynamesh and Radial Symmetry to speed up the process. Final concept on my ArtStation: www.artstation.com/artwork/AlzGKX Find more about this tutorial and its resources at the ZBGs website: www.zbrushguides.com/tutorials/dune-sandworm ✍️ Specialised In-depth courses and workshops: w...
The Woodland Faun detailing timelpase
Переглядів 1,5 тис.Місяць тому
This is the timelapse of the detailing process for the 'Woodland Faun' concept I used as a demo to showcase the use of some of my brush packs. If you are interested in some of the brushes I used here are the links: Creature horns: zbrushguides.store/en-au/products/horns-antlers-pack Skin details: zbrushguides.store/en-au/products/zbrush-skin-brushes-pack Additional creature skin details: zbrush...
Making a Coffee Machine with Substance 3D Modeler (Timelapse)
Переглядів 1,1 тис.Місяць тому
Making a Coffee Machine with Substance 3D Modeler (Timelapse)
Final colour adjustments and quick render using iRay in Substance 3D Painter
Переглядів 644Місяць тому
Final colour adjustments and quick render using iRay in Substance 3D Painter
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)
Переглядів 399Місяць тому
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 1)
Переглядів 430Місяць тому
Creating complexity in a material with multiple layers in Substance 3D Painter (Part 1)
General workflow to create materials in substance 3D Painter
Переглядів 459Місяць тому
General workflow to create materials in substance 3D Painter
Baking mesh maps from a high-res into a low-res mesh using substance 3D Painter
Переглядів 468Місяць тому
Baking mesh maps from a high-res into a low-res mesh using substance 3D Painter
Importing and setting up the FBX from ZBrush into Substance 3D Painter
Переглядів 923Місяць тому
Importing and setting up the FBX from ZBrush into Substance 3D Painter
Workflow recap and preparing to send project into substance 3D Painter
Переглядів 290Місяць тому
Workflow recap and preparing to send project into substance 3D Painter
Refining the creature details in ZBrush with layers and Morph Target
Переглядів 266Місяць тому
Refining the creature details in ZBrush with layers and Morph Target
ZBrush workflow to add custom details to the sculpt
Переглядів 273Місяць тому
ZBrush workflow to add custom details to the sculpt
Compounding sculpted details to create intricate pattern in ZBrush for custom brushes
Переглядів 373Місяць тому
Compounding sculpted details to create intricate pattern in ZBrush for custom brushes
Using ZRemesher in ZBrush to generate a cleaner topology and project details from the sketch
Переглядів 335Місяць тому
Using ZRemesher in ZBrush to generate a cleaner topology and project details from the sketch
Sculpting brushes to refine shapes and volumes in ZBrush
Переглядів 274Місяць тому
Sculpting brushes to refine shapes and volumes in ZBrush
Applying some design principles to refine the creature design in ZBrush
Переглядів 208Місяць тому
Applying some design principles to refine the creature design in ZBrush
Combining objects into a Dynamesh subtool to refine the design in Zbrush
Переглядів 227Місяць тому
Combining objects into a Dynamesh subtool to refine the design in Zbrush
Using sculpting layers as a quick technique to validate the functionality of an idea
Переглядів 207Місяць тому
Using sculpting layers as a quick technique to validate the functionality of an idea
Quick recap and sculpting workflow in ZBrush
Переглядів 253Місяць тому
Quick recap and sculpting workflow in ZBrush
Adjusting the random volumes to narrow down the design idea in ZBrush
Переглядів 315Місяць тому
Adjusting the random volumes to narrow down the design idea in ZBrush
Creating an abstract object in ZBrush using the custom Kitbash kit for Creatures
Переглядів 336Місяць тому
Creating an abstract object in ZBrush using the custom Kitbash kit for Creatures
Polishing object to create a insert MultiMesh brush in ZBrush for KitBashing
Переглядів 346Місяць тому
Polishing object to create a insert MultiMesh brush in ZBrush for KitBashing
Hi! Thanks for sharing the video. Is possible to make a video specifically for Cuts and Pins on zbrush for 3dprinting? I am having a hard time to cut my model and to make a professional cut.
Hey, great tutorial really helpful. When I try to recreate this in Substance there is no mesh reconstruction phase, I haven't managed to create anything at all useable and have tried multiple cameras, parameters, lighting conditions and experimented with the amount of photos I am using. Do you have any idea why there would be no mesh reconstruction phase? In the sub-window I just have dataset/alignment & post-process.
Very comprehensive tutorial mate. Thanks for the super useful tips. Cool stuff!
how did you customize a "Brush Stuff Zbrush"?
That is a custom palette in ZBrush. You can check out this tutorial where I cover it: ua-cam.com/video/wBNlGv-XObw/v-deo.htmlsi=uIuo5uVxzW3f4AiZ
You are such a great artist man!! Nicely done!! You should make a tutorial about the whole process including the modeling process of the bag! Is a very tricky model and have tons of useful techniques, i'll love to se this!
Hi Pablo - your tutorial is a fantastic resource for the 3D community, and we've added it to a playlist on our channel so others can learn from you!
Wish the extra mile wasnt as expensive ... Love eatching these mini adventure though
I love these I'm the worst at detailing
Hello, One question is it possible to change the Zbrush scale settings to millimeters?
What headset are you using?
Thank you for the lesson
woahhh that's so cool
Awesome
Can you give me a set of brushes please?
great video. loved it. learnt new stuff
chitu pro > lychee paid> lychee free> chitu free in my personal experience also i tend to Duplicate mesh > dynamesh it low enough to close micro holes. > project > zremesh >project > rinse and repeat until you have the fidelity of the original mesh with all the holes closed.
Really glad you touch on prints!!
A gold nugget!
you are epic, thank you
You're welcome!
Giger brush. impressive. hope i will can do things like this.
Wow, that's really very informative, you're doing a great job 👍👍👍👍 I'm thinking about buying a Zbrush subscription soon. Greetings Robert
Great! glad youy like it
Pablo thanks for showing this workflow. What did you use to render the final images? I am wondering if you can take this and throw it into Blender for a render.
for this character I used Marmoset TB4 but you can do the same in Blender. Reallusion even has a nice plugin that allows you to bring everhing (rig and all) into Blender
What about the armor and stuff? Could I use blender to texture and put materials? I'm new to actual 3d workflow. Used to just dynamesh and keyshot for years so I am a little overwhelmed
🔥🔥
Good tutorial. Only thing I wished is that you would keep Axis Gizmo on the top right corner. Just so that viewers would know what angle you are viewing your mesh at. I've noticed a lot of content creators like to have it off, which makes following along a bit hard.
I've workee on a a free program called Allusion with some amazing people. It's an app which can organise you images using a tag system. It also has the option to send images directly to puree, it's amazing app for keeping an organised image library catalog
They just released V2, are you going to make another video :)
yeah it is awesome! I'm already planning on an update ;)
Here me out
No
I'm listening
I was about to write that 😭😭
you aren't going to die happy
Woooow that's a lot of work 😳 Well done!!
Thank you! 😊
Thats sick 😮
cheers!
Thank you so much Pablo.
My pleasure!
Great tutorial brother. Nice explanation to the point.
Glad it was helpful!
Good tutorial. Thank you so much.
You are welcome!
Gostei 👏 sucesso 🔥
Some of the most helpful zbrush tips I’ve seen, brilliantly delivered
Great to hear!
Muy buen video.
Gracias!
Sir, thank you very Much this is amazing
no worries! glad you like it
Amazing
Excelente. trabajo.
Gracias!
nice!!
Needing to know those individual nodes are such a nightmare as a person with ADHD. It's also why I drag myself on learning Blender and Substance Designer until now.
I loved how you did the sand dunes!
cheers! yeah is a pretty useful trick ;)
Thank you so much for showing us this technique. I have so many things in mind where I will use this, also it helps for my current project. Thanks again :D
awesome, glad it was helpful!
When I select any transpose tool, my alpha palette becomes grayed out. unable to select alpha
Great and very interesting, but is there any way to export a custom facial expression to Zbrush? Thanks for these tutorials
yeah absolutely. You can export the full range of expressions as blendshapes from etiher ZBrush or CC4.
Awesome thanks
No problem!
Can you make a video for marmoset toolbag. Regarding big scene rendering and optimisation tips and tricks
Would love to see more BPR work flow. Also I was wondering if you have experimented with ZBrush Red Shift rendering. I don't see anyone using it.
I already have a few things covering the ZBRush BPR but I might do some updates to that content soon. No I haven't used Red Shift other than during the beta testing some time ago.
U are doing a fantastic job 🙇🏻
cheers!
Love to see more ZBrush to Photoshop!
*wow. thank u*